There was a talk about the games industry and its low-latency needs. I like the fact that instead of assuming that RTTI and exception handling was unacceptable for games, that they’re working on measuring the impact and seeing how it goes in modern compiler implementations.
The biggest thing about the last day was Eric Niebler’s template talk. He acknowledged that his example was taken from the D wiki and it was quite interesting to see his C++ take on it. It looks really good and gets C++ a tad closer to how pleasant it is to write D code.
All in all, I had a blast and I hope to make it back next year. Modern C++: now much more like D and Rust.